As the main artist who worked forager from the start up until release I also had a very bad experience with the main developer.Īfter the release (when the game was already a success) I was offered to keep working on it for under minimum wage. ![]() The developers that HopFrog mentioned in the post were not happy to see that they were being blamed for the failure of the Multiplayer Update, of course - and a couple of them took to Twitter to tell their side of the story. In the post ( which you can read here), HopFrog blames:Īs a result, HopFrog is offering refunds to anyone who had paid for it already, and giving out all the remaining Multiplayer Beta keys for free. Recently, HopFrog posted on his Patreon, saying that the planned Multiplayer Update - for which he had hired more people - had been cancelled, due to a host of different issues. It reminded me of that GDC talk he was planning to make in 2020, claiming he was a "solo dev", dismissing everyone else who worked on the game /P08F3eBHqJ- DeadKat - AVM owner April 13, 2021 The way the patreon post is worded and its overall tone, what YAL had to say about it. Everything about this is absolutely horrendous. Still, you'll find that many of Forager's reviews call it a solo project, developed from Cavallero's own Game Jam idea. Perhaps, for the majority of the development period, it was mostly his work - but HopFrog hired multiple programmers to help out, and had an artist named Gaziter creating art from the beginning of the game's development. ![]() The game was hugely popular, selling 600,000 copies in its first year on Steam, and became another success story for a single developer working on a passion project.Įxcept Forager was not a solo project. But Forager is more about the journey than the ending, and that journey to the end is so surprisingly fluid and strangely addictive, you just can't help coming back for more.Don't be fooled: some of the cutest games out there have a dark side, and it seems like Forager - a 2019 "solo dev" project by HopFrog, real name Mariano Cavellero, that fuses Animal Crossing and Harvest Moon - is no different. Admittedly, this means that late in the game, you can't help but feel a bit useless. Things like mining rods, ballista, and even droids can handle most of the harvesting and defense duties, freeing you up to explore nearby dungeons or solve different puzzles you stumble across. In fact, the more you play and the more you build, the less you're actually needed. Outside of some basic inventory management and crafting, most of your time is spent just clicking on things to attack, harvest, or collect. Make no mistake about it, Forager's gameplay is about as simple as it comes, but it's also more than a little repetitive. After collecting enough money and resources, players can expand their island and continue the cycle, opening up more of the game in the process. ![]() Before long, though, players are crafting new buildings and items, which in turn unlocks more harvesting options and more complex crafting materials. Things start off simple enough, with players on a tiny island clicking on the occasional tree, rock, or bush to collect wood, stone, and fruit. Forager, however, makes harvesting those precious goods your main priority, and the game is all the better for it. In most games, collecting resources is little more than a means to an end, or a bit of a side chore to serve as a distraction from the main game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |